Pinned Season 5 Patch #3Server MaintenanceWritten by Erza, 1 July 2018, 14:31.23

Dear players,
The following changes have been made and are now live:

  • Added the Old Fortress as new spawn, the monsters are all custom and can be seen at the custom monsters page
    • Level Requirement: 350 - 450, depending on the floor
    • Monsters: Vicious Squire, Renegade Knight, Blood Priest, Vile Grandmaster, Exiled Hero
  • Added the Quara Grotto as new spawn, the monsters are all custom and can be seen at the custom monsters page
    • Level Requirement: 500
    • Monsters: Deepsea Constrictor, Deepsea Hydromancer, Deepsea Mantassin, Deepsea Pincher, Deepsea Predator
  • Added the Medusa Tower as new spawn, the monsters are all custom and can be seen at the custom monsters page
    • Level Requirement: 500
    • Monsters: Rock Guardian, Stone Guardian, Boulder Holder, Mutated Large Serpent, Gorgon, Waifu
  • Added the Spider Caves as new spawn, the monsters are all custom and can be seen at the custom monsters page
    • Level Requirement: 350 - 450, depending on the floor
    • Monsters: Sacred Little Spider, Sacred Venomous Spider, Sacred Hairy Spider, Sacred Venomous Widow, Sacred Longlegs
  • Added Grimvale as new spawn, the monsters are all custom and can be seen at the custom monsters page, additionally the area of the Feroxa boss has also been added and will be populated with a boss at a later date
    • Level Requirement: 400
    • Monsters: Bloodmoon Possum, Bloodmoon Longears, Bloodmoon Howler, Bloodmoon Bat, Bloodmoon Vicious Bat, Bloodmoon Vile Longears, Bloodmoon Enraged Howler, Bloodmoon Growler, Lycanthrope
  • Added the Vandura Wyrm Cave as new spawn, the monsters are all custom and can be seen at the custom monsters page
    • Level Requirement: 350
    • Monsters: Energized Wyrm, Aged Energized Wyrm
  • Fixed trinkets dropped from the final Pharaoh boss not decaying properly
  • Fixed the achievement you receive when slaying the final Pharaoh boss not being added
  • Added a kick keyword to NPC Petros at the Darashia boat
  • Fixed monsters sometimes spawning twice - this time it's fixed once and for all
  • Fix NPC Harlow requiring VIP to travel with him
  • Made enchanted jewels sellable at NPC (small enchanted amethyst, small enchanted ruby, small enchanted sapphire, small enchanted emerald)
  • Fixed knights & paladins not receiving the physical protection bonus from their ascended vocations
  • Fixed a bug that allowed you to enter PZ while being PZ locked at one of Ankrahmun's pyramids
  • Fixed trophy stands being called coal basins in NPC Gamon's shop list
  • Removed a misplaced teleport on a boat in Tyrsung
  • Fixed the item requirements for the 2nd Jester addon at NPC Addon Maker
  • Fixed trinkets applying their bonus stats while equipped in the hand slots
  • Staff members will now have their respective chat message colors apply in all channels
  • Slowed down the respawn time to 120 seconds in the Ankrahmun & Hell Rookgaard Grim Reaper spawns
  • Fixed some of the game tokens not being movable in the games hall in Thais
  • Staff members will no longer trigger magic field effects when walking over them while being in ghost mode
  • Avalanche, Great Fireball & Thunderstorm runes will now share the same damage formula
  • Fixed great fireball runes using the wrong magic effect when being used
  • Added hydra tongue to NPC Rose's shop offer
  • Added a new script that will allow us to spawn bosses unannounced in specific places (imagine bosses from Pits of Inferno)
  • Added a new function that allows us to modify gained experience in specific areas or other cases (for example we could reduce the gained experience in boss rooms by 25%)
  • Made the target changes on all bosses using boss mechanics less frequent
  • Reworked the Game of Thrones bosses, featuring HP, EXP & loot adjustments
  • You can now use experience boosters up to level 450, previously up to level 350
  • The selection of bosses in the medium/hard boss room has been overhauled
  • Added alot of new locations to the loot crate event
  • Fixed the door access lists in houses Watercity House 3 & Watercity House 4 not saving properly

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